You're mining diamonds when suddenly your pickaxe breaks. Now you need 30 levels to enchant a new one. Standing around waiting for mobs to spawn? Forget it. I remember wasting three nights just collecting enough XP for a single enchantment before I built my first real XP farm. Changed everything.
Why Bother Building an XP Farm?
Look, grinding XP the old-fashioned way works if you've got time to waste. But when you need 50 levels for that maxed Netherite gear? You'll be here all week. A proper XP farm solves three big headaches:
- No more midnight skeleton hunts
- Endless mending repairs without effort
- Enchanting tables become actually useful
My first attempt was a disaster though. Built it at ground level near my base. Spiders kept clogging the system and zombies kept breaking doors. Learned the hard way that location matters more than you'd think.
XP Farm vs. Mob Farm: Not quite the same thing! Mob farms collect drops. XP farms optimize for experience points. Sometimes they overlap, but not always. That Enderman farm giving you pearls? Great XP source. A creeper farm for gunpowder? Barely any XP.
The Nuts and Bolts: How XP Farms Actually Work
It's simpler than redstone contraptions. All XP farms rely on three game mechanics:
Mechanic | What It Does | Why It Matters |
---|---|---|
Mob Spawning | Hostile mobs spawn in dark areas within 128 blocks of player | Controlled darkness = mob factory |
Mob Movement | Mobs pathfind toward players or get pushed by water | Forces mobs into killing zone |
Damage Rules | Players get full XP only when dealing the final blow | Dictates killing method (fall damage vs. manual kill) |
The trick is manipulating these systems. Water streams funnel mobs toward a drop chute. They fall 23 blocks (survive with 1 HP). You one-punch them and collect XP like coins. Simple? Mostly. Sometimes they glitch and you find baby zombies climbing up waterfalls. Hate when that happens.
Essential Game Version Differences
Java vs. Bedrock changes everything:
- Java Edition: Mob spawns cap at 70. Build multiple platforms.
- Bedrock Edition: No hard cap but stricter spawning rules. Needs brighter lighting around farm.
I play both versions. Bedrock's spawn mechanics feel more random sometimes. Had to rebuild my gold farm twice before it worked consistently.
Choosing Your XP Farm Design
Not all farms are equal. Your choice depends on:
- Available resources
- Current game stage (early game vs. endgame)
- Preferred mob type
- How much redstone you can stomach
Farm Type | Best For | XP/Hour | Resources Needed | Difficulty |
---|---|---|---|---|
Overworld Mob Tower | Early game players | ~10 levels | Cobblestone, water, trapdoors | ★☆☆☆☆ |
Guardian Farm | Mid-game players with Ocean Monument access | ~50 levels | Sponges, glass, sand | ★★★☆☆ |
Zombie Piglin Farm (Nether) | Gold + XP combo | ~70 levels + 300 gold/hour | Obsidian, magma blocks, ice | ★★☆☆☆ |
Enderman Farm (The End) | Endgame players needing rapid XP | 100+ levels | End stone, scaffolding, pearls | ★★★★☆ |
My recommendation for most players? Zombie piglin farms. They're easier than they look. Built one last month using only materials from my starter chest. Works like a charm once you get portal linking right.
Personal Hot Take: Guardian farms aren't worth the effort unless you need prismarine. Clearing ocean monuments takes ages and the XP isn't that much better than a simple gold farm.
Gathering Your Building Materials
Nothing worse than being 100 blocks up and realizing you forgot cobblestone. Here's the universal shopping list:
- Building Blocks (2 stacks min): Cobblestone/dirt for structure
- Water Buckets (4): Mob transportation
- Trapdoors (20+): Trick mobs into walking off ledges
- Torches (1 stack): Light control around spawn platforms
- Weapon: Sharpness V sword for quick kills
Optional But Helpful Additions
- Hopper collection system (if automating drops)
- Name tags to prevent despawning (for certain designs)
- Looting III sword (boosts XP by 50%+)
Protip: Bring scaffolding instead of ladders. Easier to reposition when adjusting spawn platforms. Learned that after falling during my third build attempt.
Location Scouting: Where to Build
Bad placement kills efficiency. Follow these rules:
Altitude Matters: Build at least 128 blocks above ground. Prevents surface caves stealing spawns.
Biome Awareness: Avoid mushroom islands! No hostile mobs spawn there ever.
Lighting Check: Place torches in all nearby caves within 128 blocks.
My first farm failed because I built it near three unexplored ravines. Mobs spawned underground instead of in my trap. Took me two days to figure out why.
Building a Zombie Piglin XP Farm: Step-by-Step
Let's build the most reliable XP source in Minecraft. Works on both Java and Bedrock!
Nether Portal Setup
- Build 10 nether portals in a row at your overworld location
- Make them 4 blocks tall with 1 block gap between each portal
- Go to the Nether and confirm all portals linked correctly
WARNING: Zombie piglins anger when attacked. Always wear gold boots! Forgot mine once and got shredded in seconds.
Building the Collection Platform
- Create 23-block drop chute below portals using any blocks
- At bottom, build 3x3 platform with magma blocks in center
- Surround magma with trapdoors opened UP (tricks mobs)
- Place water streams pushing mobs toward magma center
Kill Chamber Setup
- Stand 2 blocks away from magma platform
- Place bottom slab at foot level (prevents piglin attacks)
- Use Looting III sword for maximum XP and gold drops
This design gets you about 60 levels in 30 minutes. Not bad for an afternoon's work. My record was 104 levels during an AFK session while making dinner.
Optimization Tips from a Seasoned Builder
These tweaks doubled my XP rates:
Problem | Solution | Result |
---|---|---|
Slow spawn rates | Add more portal layers (up to 23 max) | +40% spawns |
Mobs not pathfinding | Place iron bars instead of solid blocks around edge | Fixes 90% pathfinding issues |
XP orbs disappearing | Ensure you're within 7 blocks when mobs die | Collect 100% XP |
AFK Tip: Place a heavy object on your mouse button while holding attack. Lets you farm XP overnight. Just make sure your sword has mending!
XP Farm Safety Checklist
- ☑ Light all caves below Y=40 within 128 blocks
- ☑ Build walls around AFK spot (ghasts hurt)
- ☑ Always keep golden armor equipped in Nether
- ☑ Place hoppers under magma to collect rotten flesh/gold
Seriously, the golden armor thing. Lost a maxed sword to angry piglins because I switched to my Elytra. Painful lesson.
Troubleshooting Common Issues
Every builder faces these eventually:
Issue | Likely Cause | Fix |
---|---|---|
No mobs spawning | Nearby caves stealing spawns | Light caves or build higher |
Mobs stuck in portals | Portal spacing too tight | Leave 1 block gap between portals |
Low XP rates | Killing too fast/slow | Adjust mob flow with water timing |
If all else fails? Tear down and rebuild 50 blocks higher. Fixed my worst-performing farm instantly.
Alternative Farms for Specific Needs
- Blaze Farm (Nether Fortress): Great for brewing XP + blaze rods. Tricky positioning though.
- Enderman Farm: Massive XP but needs access to The End. Use endermites for attraction.
- Villager Trading Hall: Renewable XP source without combat. Combine with zombie curing for discounts.
Tried a blaze farm once. Never again. Those fireballs destroyed half the structure before I finished. Stick to zombie piglins unless you've got fire resistance potions to spare.
Frequently Asked Minecraft XP Farm Questions
What's the fastest XP farm in Minecraft?
Enderman farms win for pure speed. Well-designed ones hit 100 levels in 15 minutes. But they require beating the Ender Dragon first. For pre-End game, zombie piglin farms are king.
Can I build an XP farm without going to the Nether?
Yes! Overworld mob towers work fine. Build a dark room 128 blocks up with water flushing systems. Rates are slower (maybe 30 levels/hour) but it's perfectly viable. Made one on my kid's peaceful server where Nether was locked.
Do spawners make better XP farms?
Not really. Natural spawners (zombie, skeleton etc.) cap at 4 mobs at once. You'll get maybe 10 levels before waiting for respawns. Better to destroy them and build a natural spawn farm.
Why aren't I getting XP from my farm?
Three common culprits: 1) You're too far from kill point (stay within 7 blocks) 2) Mobs dying from fall damage (you must land final hit) 3) Game difficulty set to peaceful (obviously).
Can I automate XP collection?
Sort of. Furnaces store XP when smelting items. Build a cactus/smoker auto-smelter and collect XP bottles later. But manual killing gives 10x more XP faster.
Final Thoughts from a Block Veteran
Been building these since 2013. The journey from cobblestone death traps to optimized gold farms taught me one thing: Simple usually works better. My most reliable farm uses just portals, water, and magma blocks. No fancy redstone needed.
Don't stress about perfection. My first XP farm was ugly as sin but got the job done. Upgrade it later. Just get something functional built. You'll wonder how you ever played without it.
Oh, and name your sword "Piglin Popper". Makes the grinding more fun.