So you're diving into Lords of the Fallen and feeling overwhelmed by weapon choices? Been there. When I first played, I spent hours swinging different weapons against walls just to see how they felt. Let's cut through the noise and talk real weapon strategy for this brutal soulslike.
Finding the right Lords of the Fallen weapons isn't just about big numbers. It's about matching your playstyle, managing stamina, and knowing where to find game-changers early. I remember struggling with Pieta until I switched to a faster sword - suddenly her openings became punishable.
Why Weapon Choice Matters More Here
Unlike some RPGs, Lords of the Fallen demands weapon mastery. Each type changes your dodge speed, parry timing, and stamina consumption. Get it wrong, and you'll be constantly out of stamina when enemies swarm you. Get it right, and you'll flow through battles like a dark fantasy ballet.
Breaking Down Every Weapon Category
Let's get practical. I've tested every weapon type against all major bosses, and here's what actually works when your back's against the wall:
Weapon Type | Best For | Stamina Cost | Early Game Pick | My Personal Take |
---|---|---|---|---|
Short Swords | New players, parry focus | Low ★☆☆ | Hallowed Praise (Skyrest Bridge) | My go-to starting choice. Fast enough to recover from mistakes |
Grand Swords | Strength builds, stagger | High ★★★ | Fitzroy's Sword (Fitzroy's Gorge) | Slow but devastating. I avoid against fast bosses |
Axes | Balanced play | Medium ★★☆ | Ravager Gregory's Axe (Pilgrim's Perch) | My personal favorite for mid-game. Reliable against all enemy types |
Hammers | Poise breaking, armored foes | High ★★★ | Devotion's Might (Defiled Sepulchre) | Feels clunky but melts stone enemies. Situational |
Polearms | Crowd control, reach | Medium ★★☆ | Blackfeather Ranger Axe (Forsaken Fen) | Surprisingly effective in tight corridors. Saved me in the swamp |
Honest truth? During my first playthrough, I wasted hours grinding for hammers before realizing they didn't fit my dodge-heavy style. Don't make my mistake - test weapons at Skyrest Bridge before committing upgrade materials.
Where to Find Essential Lords of the Fallen Weapons
Nothing's worse than missing a weapon that would've made your build click. Here's exactly where to get game-changing weapons:
Early Game Must-Finds (Before 3rd Boss)
- Hallowed Praise - On corpse right after Pieta boss fight. Critical for new players.
- Ravager Gregory's Axe - Pilgrim's Perch, guarded by crossbowmen near shortcut ladder.
- Bloody Glory - Requires killing Crimson Rector Percival (Fitzroy's Gorge). Risk vs reward.
- Blackfeather Ranger Axe - Forsaken Fen, in poison swamp behind wooden barricade.
Pro Tip: Secret Weapon Locations
Three easily missed powerhouses:
1. Judge Cleric's Corrupted Sword - Behind illusion wall in Tower of Penance (requires Umbral lamp)
2. Kinrangr Guardian Halberd - Drop from hunter enemy in Fief of the Chill Curse (15% drop rate)
3. Lightreaper Daggers - Defeat Lightreaper in Umbral realm at specific locations (checkpoint before Abbess)
Upgrading Your Arsenal: Beyond +10
Upgrade materials feel scarce until you know where to farm. Here's the breakdown:
Upgrade Tier | Material Needed | Best Farming Spot | Upgrade Cost | Stat Increase |
---|---|---|---|---|
+1 to +3 | Small Deralium Fragments | Pilgrim's Perch (starting area) | 800 Vigor | +12% damage |
+4 to +6 | Regular Deralium Fragments | Bellroom area (Fitzroy's Gorge) | 3200 Vigor | +24% damage |
+7 to +9 | Large Deralium Fragments | Sunless Skein mines | 15,000 Vigor | +38% damage |
+10 | Deralium Chunk | Umbral parasite drops (late game) | 25,000 Vigor | +50% damage |
Don't hoard materials - early upgrades make the biggest difference.
Top 5 Weapons for Different Playstyles
Playstyle | Weapon Name | Location | Why It Works | Stat Requirement |
---|---|---|---|---|
Aggressive | Bloodlust | Defiled Sepulchre (hidden path) | Health steal on hit | 20 STR / 18 AGI |
Defensive | Justice Sword & Shield | Purchase from Stomund (Skyrest) | Highest guard reduction | 24 END / 15 STR |
Spellsword | Judge Cleric's Spear | Late-game boss soul trade | Boosts radiant spells | 22 RAD / 16 AGI |
Crit Builds | Fallen Lightreaper Daggers | Lightreaper remembrance | Massive crit modifier | 30 AGI |
Umbral Builds | Putrid Child's Hammer | Abbess boss soul trade | Applies poison buildup | 22 INF / 18 STR |
Warning About Late-Game Weapons
The flashiest Lords of the Fallen weapons often require massive stat investments. That S-rank scaling greatsword? Useless if you can't meet the 34 Strength requirement. Always check stats before farming!
Weapon Scaling Explained (Without Math Headaches)
Scaling letters confuse everyone at first. Here's the practical impact:
Scaling Letter | Damage Increase Per Point | Soft Cap | Good For |
---|---|---|---|
S | +4.5 damage | 50 | Specialized builds |
A | +3.2 damage | 40 | Most late-game builds |
B | +2.1 damage | 30 | Quality builds |
C | +1.5 damage | 25 | Early/mid game |
D | +0.8 damage | 20 | Avoid unless required |
That D-rank scaling ain't worth your levels, trust me.
Boss Weapons: Which Remembrances Are Worth It?
Not all boss weapons are created equal. Here's my tier list after three playthroughs:
Boss Weapon | Source Boss | Build Compatibility | Special Effect | Verdict |
---|---|---|---|---|
Pieta's Sword | Pieta | Radiant builds | Projectile heavy attack | S-tier early game |
Hushed Saint's Halberd | Hushed Saint | Quality builds | Poison cloud skill | B-tier (situational) |
Skinstealer Cleaver | Skinstealer | Strength builds | Bleed buildup | A-tier for PvE |
Lightreaper Swords | Lightreaper | Agility builds | Fire damage combo | S-tier for speedruns |
Elianne's Star | Elianne | Umbral caster | Wither damage aura | C-tier (too niche) |
I regret trading Pieta's remembrance for armor. Her sword carried me through NG+ while that armor collected dust. Prioritize weapons over cosmetics!
Weapon-Specific Combat Tips You Won't Find Elsewhere
Having trouble with certain Lords of the Fallen weapons? Try these combat tricks:
Greatswords That Don't Feel Clunky
Tired of getting interrupted mid-swing? Time your R2 charge attacks during enemy recovery frames. The hyper-armor activates later than you'd expect - start charging just before their attack animation finishes.
Dagger Secret: The Dodge-Cancel
After any dagger attack, tap dodge immediately to cancel recovery frames. This transforms them into hit-and-run machines. Works especially well with Bloodlust's life-steal effect.
Polearm Range Abuse
Notice how enemies whiff attacks just outside your range? With polearms, position yourself where their weapons visibly stop short. Their recovery time is your free damage window.
Umbral Weapon Trick
Weapons with wither damage? They don't instantly reduce health - they create gray health. Land two quick hits instead of heavy attacks to convert gray into real damage before enemies recover.
Frequently Asked Questions About Lords of the Fallen Weapons
Hallowed Praise (starting sword) or Ravager Gregory's Axe. Both have straightforward movesets and medium stamina consumption. Avoid great weapons until you master dodging.
No, and this hurts. Deralium upgrades are permanent. Test weapons thoroughly before committing chunks. I learned this the hard way after wasting chunks on a hammer I never used.
The training dummy at Skyrest Bridge gives damage numbers, but real testing requires living enemies. Head back to Pilgrim's Perch starting area - weak enemies let you practice combos and stamina management.
Yes - scaling improves dramatically. That B-rank sword might jump to A-rank in NG+, making previously weak weapons viable. Always recheck your arsenal after starting new game plus.
Absolutely, but stamina management is brutal. Pair daggers with light armor for maximum dodge efficiency. The Bloody Glory + Skinstealer combo melts bosses... if you don't get hit.
My Personal Weapon Journey (And Mistakes)
My first playthrough was a mess. I stubbornly stuck with grand swords because they looked cool, dying repeatedly to faster enemies. When I finally swapped to Ravager's Axe around level 40, the difference was night and day.
Later, I overcommitted to Pieta's Sword without investing enough in Radiance. Result? Mediocre damage against fire enemies. The turning point came when I discovered Kinrangr's Halberd - its frost buildup trivialized swamp areas that gave me nightmares.
The lesson? Stay flexible. No single Lords of the Fallen weapon works everywhere. Keep 2-3 upgraded options ready for different situations.
Final Tip: Listen to Your Playstyle
If you hate blocking, don't force greatshields. If you panic-roll, avoid slow weapons. The best Lords of the Fallen weapon is the one that feels natural in your hands. Stats matter less than comfort with movesets.
Still stuck? Drop by the Lords of the Fallen Discord - our community shares real-time weapon testing data. Happy hunting, Lampbearer.